Everyone has the right to feel secure in their environment—especially when that environment is a place of healing. There are three particular things that potentially jeopardize the safety of a healthcare facility and everyone within: guns, cell phones, and smoking. Many people are not aware that when introduced into a healthcare facility, these three things can be very dangerous and that's why No Gun/Cell/Smoking Signs are so important.
No Gun Signs: One of the most dangerous objects a person can bring to any healthcare facility is a gun. Though the right to carry a gun is protected under the U.S. Constitution, things change once you enter a healthcare facility. While within the confines of a hospital, the possession of guns becomes prohibited whether the owner has a permit to carry one or not. Not everyone is aware of this fact, however, so to keep everyone safe, comfortable, and aware of the rules, No Gun Signs are a necessity.
No Cell Phone Signs: This is the sign that people probably like to see the least. In today's world, it seems like everyone is attached to their smartphones. While it may seem harmless enough to bring a cell phone into a healthcare facility, that might not be the case. There are studies that show that cell phones can potentially cause electromagnetic interference with many life-saving pieces of hospital equipment. No Cell Phone Signs send a clear reminder to all who enter a healthcare facility of the importance of keeping their devices out of use while they're there.
No Smoking Signs: It may seem obvious that smoking is prohibited in a healthcare facility, but some people aren't aware of that fact. Some are aware, but smoke anyway. Smoking in a healthcare facility is prohibited for many reasons: it is a fire hazard, it's distracting, and in a place where people are already ailing and have compromised immune systems, it's unhealthy and dangerous. No Smoking Signs serve as an informative tool for those who don't know the rules, and as a reprimand for those who do know and are breaking those rules.
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